libbullet-dev_2.82-r2704+dfsg-2_i386.deb


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Description

libbullet-dev - professional 3D Game Multiphysics Library -- development files

Property Value
Distribution Debian 8 (Jessie)
Repository Debian Main i386
Package name libbullet-dev
Package version 2.82
Package release r2704+dfsg-2
Package architecture i386
Package type deb
Installed size 1.34 KB
Download size 227.50 KB
Official Mirror ftp.br.debian.org
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
Multiphysics support including:
* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
This package contains development files for Bullet.

Alternatives

Package Version Architecture Repository
libbullet-dev_2.82-r2704+dfsg-2_amd64.deb 2.82 amd64 Debian Main
libbullet-dev - - -

Requires

Name Value
libbulletcollision2.82 = 2.82-r2704+dfsg-2
libbulletdynamics2.82 = 2.82-r2704+dfsg-2
libbulletsoftbody2.82 = 2.82-r2704+dfsg-2
liblinearmath2.82 = 2.82-r2704+dfsg-2

Download

Type URL
Binary Package libbullet-dev_2.82-r2704+dfsg-2_i386.deb
Source Package bullet

Install Howto

  1. Update the package index:
    # sudo apt-get update
  2. Install libbullet-dev deb package:
    # sudo apt-get install libbullet-dev

Files

Path
/usr/include/bullet/Bullet-C-Api.h
/usr/include/bullet/btBulletCollisionCommon.h
/usr/include/bullet/btBulletDynamicsCommon.h
/usr/include/bullet/BulletCollision/btBulletCollisionCommon.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
/usr/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
/usr/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
/usr/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConeShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMaterial.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
/usr/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h
/usr/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
/usr/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
/usr/include/bullet/BulletCollision/Gimpact/btBoxCollision.h
/usr/include/bullet/BulletCollision/Gimpact/btClipPolygon.h
/usr/include/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
/usr/include/bullet/BulletCollision/Gimpact/btContactProcessing.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
/usr/include/bullet/BulletCollision/Gimpact/btGImpactShape.h
/usr/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
/usr/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h
/usr/include/bullet/BulletCollision/Gimpact/btQuantization.h
/usr/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
/usr/include/bullet/BulletCollision/Gimpact/gim_array.h
/usr/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
/usr/include/bullet/BulletCollision/Gimpact/gim_bitset.h
/usr/include/bullet/BulletCollision/Gimpact/gim_box_collision.h
/usr/include/bullet/BulletCollision/Gimpact/gim_box_set.h
/usr/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
/usr/include/bullet/BulletCollision/Gimpact/gim_contact.h
/usr/include/bullet/BulletCollision/Gimpact/gim_geom_types.h
/usr/include/bullet/BulletCollision/Gimpact/gim_geometry.h
/usr/include/bullet/BulletCollision/Gimpact/gim_hash_table.h
/usr/include/bullet/BulletCollision/Gimpact/gim_linear_math.h
/usr/include/bullet/BulletCollision/Gimpact/gim_math.h
/usr/include/bullet/BulletCollision/Gimpact/gim_memory.h
/usr/include/bullet/BulletCollision/Gimpact/gim_radixsort.h
/usr/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
/usr/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
/usr/include/bullet/BulletDynamics/btBulletDynamicsCommon.h
/usr/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
/usr/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
/usr/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
/usr/include/bullet/BulletDynamics/Dynamics/btActionInterface.h
/usr/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
/usr/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
/usr/include/bullet/BulletDynamics/Dynamics/btRigidBody.h
/usr/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBody.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
/usr/include/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
/usr/include/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h
/usr/include/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h
/usr/include/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
/usr/include/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
/usr/include/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h
/usr/include/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
/usr/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
/usr/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
/usr/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h
/usr/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
/usr/include/bullet/BulletSoftBody/btSoftBody.h
/usr/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
/usr/include/bullet/BulletSoftBody/btSoftBodyData.h
/usr/include/bullet/BulletSoftBody/btSoftBodyHelpers.h
/usr/include/bullet/BulletSoftBody/btSoftBodyInternals.h
/usr/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
/usr/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h
/usr/include/bullet/BulletSoftBody/btSoftBodySolvers.h
/usr/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
/usr/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h
/usr/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
/usr/include/bullet/BulletSoftBody/btSparseSDF.h
/usr/include/bullet/LinearMath/btAabbUtil2.h
/usr/include/bullet/LinearMath/btAlignedAllocator.h
/usr/include/bullet/LinearMath/btAlignedObjectArray.h
/usr/include/bullet/LinearMath/btConvexHull.h
/usr/include/bullet/LinearMath/btConvexHullComputer.h
/usr/include/bullet/LinearMath/btDefaultMotionState.h
/usr/include/bullet/LinearMath/btGeometryUtil.h
/usr/include/bullet/LinearMath/btGrahamScan2dConvexHull.h
/usr/include/bullet/LinearMath/btHashMap.h
/usr/include/bullet/LinearMath/btIDebugDraw.h
/usr/include/bullet/LinearMath/btList.h
/usr/include/bullet/LinearMath/btMatrix3x3.h
/usr/include/bullet/LinearMath/btMatrixX.h
/usr/include/bullet/LinearMath/btMinMax.h
/usr/include/bullet/LinearMath/btMotionState.h
/usr/include/bullet/LinearMath/btPolarDecomposition.h
/usr/include/bullet/LinearMath/btPoolAllocator.h
/usr/include/bullet/LinearMath/btQuadWord.h
/usr/include/bullet/LinearMath/btQuaternion.h
/usr/include/bullet/LinearMath/btQuickprof.h
/usr/include/bullet/LinearMath/btRandom.h
/usr/include/bullet/LinearMath/btScalar.h
/usr/include/bullet/LinearMath/btSerializer.h
/usr/include/bullet/LinearMath/btStackAlloc.h
/usr/include/bullet/LinearMath/btTransform.h
/usr/include/bullet/LinearMath/btTransformUtil.h
/usr/include/bullet/LinearMath/btVector3.h
/usr/lib/i386-linux-gnu/libBulletCollision.so
/usr/lib/i386-linux-gnu/libBulletDynamics.so
/usr/lib/i386-linux-gnu/libBulletSoftBody.so
/usr/lib/i386-linux-gnu/libLinearMath.so
/usr/lib/i386-linux-gnu/pkgconfig/bullet.pc
/usr/share/doc/libbullet-dev/changelog.Debian.gz
/usr/share/doc/libbullet-dev/changelog.gz
/usr/share/doc/libbullet-dev/copyright

Changelog

2014-03-25 - Markus Koschany <apo@gambaru.de>
bullet (2.82-r2704+dfsg-2) unstable; urgency=medium
* Upload to unstable.
* Update copyright years.
2013-11-01 - Markus Koschany <apo@gambaru.de>
bullet (2.82-r2704+dfsg-1) experimental; urgency=low
* [d23f55a] Imported Upstream version 2.82-r2704+dfsg
* [378223c] Update get-orig-source target for new upstream release.
* [29f37ad] Rename all files to 2.82 because of the usual SONAME change.
* [b6b39a5] debian/control: Rename all binary packages from 2.81 to 2.82.
* [54b5c87] Update copyright years. Add a new contributor.
* [f7bc2d2] Update homepage field to org address.
* [388b5b7] Bump Standards-Version to 3.9.5, no changes.
2013-09-29 - Markus Koschany <apo@gambaru.de>
bullet (2.81-rev2613+dfsg2-1) unstable; urgency=low
* [f3ab74c] Imported Upstream version 2.81-rev2613+dfsg2
- Repack Bullet and remove ParticlesOpenCL demo. It is not clear whether
ParticlesOCL.cl can be distributed under the Zlib license. Since upstream
recommends to use the particle demo from Bullet 3.x anyway, the
ParticlesOpenCL directory is removed from the sources. Thanks to bastien
ROUCARIES for the report. (Closes: #724905)
2013-08-10 - Markus Koschany <apo@gambaru.de>
bullet (2.81-rev2613+dfsg-3) unstable; urgency=low
* [52a6675] debian/control: Move graphviz and doxygen to Indep.
graphviz and doxygen are only required to build the arch:all documentation.
* [b3a4b8a] Build the documentation only in the indep target.
This avoids a FTBFS on armel and is less wasteful for the buildd.
* [2c225f2] Really use canonical Vcs-URI.
* [16530ab] get-orig-source: produce identical tarballs.
* [fc8a3e6] debian/rules: Remove override for dh_builddeb
xz is the default compressor now
* [c2c8f49] Use symlinks and rdfind for deduplication of files.
* [46f4996] Clean up md5, map and html files in libbullet-doc.
Thanks to Dmitry Smirnov for the patch.
* [b8f7e5b] Improve get-orig-source target.
Add an error handler to the get-orig-source target. This is to avoid
extracting the orig.tar file to an existing directory.
* [f59314d] Ensure that bullet can be built twice.
Remove html files in dh_clean target because dpkg-source cannot represent
the changes to those html files.
* [52c9c25] debian/rules: Do not use -Wl, --as-needed anymore. Apparently
this option is too aggressive and also prevents that libgimpactutils is
dynamically linked against libc6.
2013-04-21 - Markus Koschany <apo@gambaru.de>
bullet (2.81-rev2613+dfsg-2) unstable; urgency=low
* [5d413e4] debian/rules: Do not overwrite dh_auto_install anymore.
* [7c09b54] libbullet-dev.install: Install missing include header files.
* [dfd842e] Drop libglui-dev from Build-Depends.
The library is only needed for the Bullet demos. Since we do not use the
demos anyway, dropping libglui-dev is acceptable.
* [7b1d794] Drop change-glui-include-path.patch.
2013-03-25 - Markus Koschany <apo@gambaru.de>
bullet (2.81-rev2613+dfsg-1) unstable; urgency=low
* Initial release.
Thanks to Wen-Yen Chuang, Paul Wise and Gonéri Le Bouder for their
contributions to the initial packaging work. (Closes: #476284)

See Also

Package Description
libbullet-doc_2.82-r2704+dfsg-2_all.deb professional 3D Game Multiphysics Library -- documentation
libbullet-extras-dev_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- extra development
libbulletcollision2.82_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- collision
libbulletdynamics2.82_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- dynamics
libbulletfileloader2.82_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- file loader
libbulletml-dev_0.0.6-6_i386.deb C++ library to handle BulletML easily - development files
libbulletml0d2_0.0.6-6_i386.deb C++ library to handle BulletML easily - runtime library
libbulletsoftbody2.82_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- soft body
libbulletworldimporter2.82_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- world importer
libbulletxmlworldimporter2.82_2.82-r2704+dfsg-2_i386.deb professional 3D Game Multiphysics Library -- xml world importer
libbultitude-clojure_0.2.0-2_all.deb Clojure library for finding namespaces on the classpath
libburn-dev_1.3.2-1.1_i386.deb development package for libburn4
libburn-doc_1.3.2-1.1_all.deb API documentation for libburn library
libburn4_1.3.2-1.1_i386.deb library to provide CD/DVD writing functions
libbusiness-br-ids-perl_0.0022-1_all.deb modules for dealing with Brazilian identification codes (CPF, CNPJ, ...)
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