castle-game-engine-src_5.0.0-3_all.deb


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Description

castle-game-engine-src - Castle Game Engine - Source code for Lazarus integration

Property Value
Distribution Debian 8 (Jessie)
Repository Debian Main i386
Package name castle-game-engine-src
Package version 5.0.0
Package release 3
Package architecture all
Package type deb
Installed size 17.64 KB
Download size 1.89 MB
Official Mirror ftp.br.debian.org
Castle Game Engine is a set of LGPL licenced libraries that are intended to
ease developing 3D games with FreePascal / Lazarus.
It provides an excellent support for the VRML / X3D 3D data format. Other 3D
formats are also supported.
It features many advanced graphic effects and easy to use API on top of OpenGL.
This package contains source code for integration with Lazarus RAD IDE.

Alternatives

Package Version Architecture Repository
castle-game-engine-src_5.0.0-3_all.deb 5.0.0 all Debian Main
castle-game-engine-src - - -

Requires

Name Value
fonts-dejavu -

Download

Type URL
Binary Package castle-game-engine-src_5.0.0-3_all.deb
Source Package castle-game-engine

Install Howto

  1. Update the package index:
    # sudo apt-get update
  2. Install castle-game-engine-src deb package:
    # sudo apt-get install castle-game-engine-src

Files

Path
/usr/share/doc/castle-game-engine-src/changelog.Debian.gz
/usr/share/doc/castle-game-engine-src/copyright
/usr/src/castle-game-engine-5.0.0/3d/castle3d.pas
/usr/src/castle-game-engine-5.0.0/3d/castleboxes.pas
/usr/src/castle-game-engine-5.0.0/3d/castleboxes_generic_float.inc
/usr/src/castle-game-engine-5.0.0/3d/castleconvexhull.pas
/usr/src/castle-game-engine-5.0.0/3d/castlecubemaps.pas
/usr/src/castle-game-engine-5.0.0/3d/castlefrustum.pas
/usr/src/castle-game-engine-5.0.0/3d/castlegeometryarrays.pas
/usr/src/castle-game-engine-5.0.0/3d/castlenoise.pas
/usr/src/castle-game-engine-5.0.0/3d/castlenoise_interpolatednoise2d_linear_cosine.inc
/usr/src/castle-game-engine-5.0.0/3d/castlenoise_interpolatednoise2d_spline.inc
/usr/src/castle-game-engine-5.0.0/3d/castlenurbs.pas
/usr/src/castle-game-engine-5.0.0/3d/castleoctree.pas
/usr/src/castle-game-engine-5.0.0/3d/castlequaternions.pas
/usr/src/castle-game-engine-5.0.0/3d/castlerays.pas
/usr/src/castle-game-engine-5.0.0/3d/castlesectors.pas
/usr/src/castle-game-engine-5.0.0/3d/castleshaders.pas
/usr/src/castle-game-engine-5.0.0/3d/castlespacefillingcurves.pas
/usr/src/castle-game-engine-5.0.0/3d/castlespheresampling.pas
/usr/src/castle-game-engine-5.0.0/3d/castlesphericalharmonics.pas
/usr/src/castle-game-engine-5.0.0/3d/castleterrain.pas
/usr/src/castle-game-engine-5.0.0/3d/castletriangles.pas
/usr/src/castle-game-engine-5.0.0/3d/castletriangles_dualimplementation.inc
/usr/src/castle-game-engine-5.0.0/3d/castletriangles_istrianglespherecollision.inc
/usr/src/castle-game-engine-5.0.0/3d/castletriangulate.pas
/usr/src/castle-game-engine-5.0.0/audio/castlealutils.pas
/usr/src/castle-game-engine-5.0.0/audio/castleefx.pas
/usr/src/castle-game-engine-5.0.0/audio/castleogg.pas
/usr/src/castle-game-engine-5.0.0/audio/castleopenal.pas
/usr/src/castle-game-engine-5.0.0/audio/castlesoundallocator.pas
/usr/src/castle-game-engine-5.0.0/audio/castlesoundengine.pas
/usr/src/castle-game-engine-5.0.0/audio/castlesoundfile.pas
/usr/src/castle-game-engine-5.0.0/audio/castlevorbiscodec.pas
/usr/src/castle-game-engine-5.0.0/audio/castlevorbisdecoder.pas
/usr/src/castle-game-engine-5.0.0/audio/castlevorbisfile.pas
/usr/src/castle-game-engine-5.0.0/audio/efx-creative.inc
/usr/src/castle-game-engine-5.0.0/audio/efx.inc
/usr/src/castle-game-engine-5.0.0/audio/openal_al.inc
/usr/src/castle-game-engine-5.0.0/audio/openal_alc.inc
/usr/src/castle-game-engine-5.0.0/audio/openal_alctypes.inc
/usr/src/castle-game-engine-5.0.0/audio/openal_altypes.inc
/usr/src/castle-game-engine-5.0.0/audio/openal_alut.inc
/usr/src/castle-game-engine-5.0.0/audio/vorbisfile_conf.inc
/usr/src/castle-game-engine-5.0.0/base/castleclassutils.pas
/usr/src/castle-game-engine-5.0.0/base/castlecolors.pas
/usr/src/castle-game-engine-5.0.0/base/castleconf.inc
/usr/src/castle-game-engine-5.0.0/base/castleconfig.pas
/usr/src/castle-game-engine-5.0.0/base/castledynlib.pas
/usr/src/castle-game-engine-5.0.0/base/castlefilefilters.pas
/usr/src/castle-game-engine-5.0.0/base/castlefilesutils.pas
/usr/src/castle-game-engine-5.0.0/base/castlefindfiles.pas
/usr/src/castle-game-engine-5.0.0/base/castlegenericlists.pas
/usr/src/castle-game-engine-5.0.0/base/castlegziointernal.pas
/usr/src/castle-game-engine-5.0.0/base/castleinterfaces.pas
/usr/src/castle-game-engine-5.0.0/base/castlelog.pas
/usr/src/castle-game-engine-5.0.0/base/castleopendocument.pas
/usr/src/castle-game-engine-5.0.0/base/castleparameters.pas
/usr/src/castle-game-engine-5.0.0/base/castleprogress.pas
/usr/src/castle-game-engine-5.0.0/base/castleprogressconsole.pas
/usr/src/castle-game-engine-5.0.0/base/castlerecentfiles.pas
/usr/src/castle-game-engine-5.0.0/base/castlerectangles.pas
/usr/src/castle-game-engine-5.0.0/base/castlestringutils.pas
/usr/src/castle-game-engine-5.0.0/base/castletimeutils.pas
/usr/src/castle-game-engine-5.0.0/base/castleutils.pas
/usr/src/castle-game-engine-5.0.0/base/castleutils_basic_algorithms.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_filenames.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_implement_sort.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_math.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_miscella.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_pointers.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_primitive_lists.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_program_exit.inc
/usr/src/castle-game-engine-5.0.0/base/castleutils_read_write.inc
/usr/src/castle-game-engine-5.0.0/base/castlevectors.pas
/usr/src/castle-game-engine-5.0.0/base/castlevectors_dualimplementation.inc
/usr/src/castle-game-engine-5.0.0/base/castlevectors_operators.inc
/usr/src/castle-game-engine-5.0.0/base/castlevectors_operators_matrix_implementation.inc
/usr/src/castle-game-engine-5.0.0/base/castlevectors_operators_vector_implementation.inc
/usr/src/castle-game-engine-5.0.0/base/castlevectors_trysimpleplanexxxintersection.inc
/usr/src/castle-game-engine-5.0.0/base/castlevectors_vector3fromstr.inc
/usr/src/castle-game-engine-5.0.0/base/castlewarnings.pas
/usr/src/castle-game-engine-5.0.0/base/castlexmlcfginternal.pas
/usr/src/castle-game-engine-5.0.0/base/castlexmlconfig.pas
/usr/src/castle-game-engine-5.0.0/base/castlexmlutils.pas
/usr/src/castle-game-engine-5.0.0/base/castlezlib.pas
/usr/src/castle-game-engine-5.0.0/base/castlezstream.pas
/usr/src/castle-game-engine-5.0.0/base/norqcheckbegin.inc
/usr/src/castle-game-engine-5.0.0/base/norqcheckend.inc
/usr/src/castle-game-engine-5.0.0/base/android/AUTHORS.txt
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidassetmanager.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidassetstream.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidconfiguration.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidinput.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidkeycodes.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidlog.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidlooper.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidnativeactivity.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidnativeappglue.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidnativewindow.pas
/usr/src/castle-game-engine-5.0.0/base/android/castleandroidrect.pas
/usr/src/castle-game-engine-5.0.0/base/unix/castleutils_os_specific_unix.inc
/usr/src/castle-game-engine-5.0.0/base/windows/castleutils_os_specific_windows.inc
/usr/src/castle-game-engine-5.0.0/castlescript/castlescript.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptarrays.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptarrays_implement.inc
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptcorefunctions.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptimages.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptlexer.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptparser.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptvectors.pas
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptvectors_implement_matrix.inc
/usr/src/castle-game-engine-5.0.0/castlescript/castlescriptvectors_implement_vector.inc
/usr/src/castle-game-engine-5.0.0/castlescript/x3dcastlescript.pas
/usr/src/castle-game-engine-5.0.0/components/castlecontrol.pas
/usr/src/castle-game-engine-5.0.0/components/castledialogs.pas
/usr/src/castle-game-engine-5.0.0/components/castlelclrecentfiles.pas
/usr/src/castle-game-engine-5.0.0/components/castlelclutils.pas
/usr/src/castle-game-engine-5.0.0/components/castlepropedits.pas
/usr/src/castle-game-engine-5.0.0/components/icons/Makefile
/usr/src/castle-game-engine-5.0.0/components/icons/castleicons.lrs
/usr/src/castle-game-engine-5.0.0/components/icons/texaminecamera.png
/usr/src/castle-game-engine-5.0.0/components/icons/texaminecamera.xcf
/usr/src/castle-game-engine-5.0.0/components/icons/tuniversalcamera.png
/usr/src/castle-game-engine-5.0.0/components/icons/tuniversalcamera.xcf
/usr/src/castle-game-engine-5.0.0/components/icons/twalkcamera.png
/usr/src/castle-game-engine-5.0.0/components/icons/twalkcamera.xcf
/usr/src/castle-game-engine-5.0.0/fonts/castlefont2pascal.pas
/usr/src/castle-game-engine-5.0.0/fonts/castlefreetype.pas
/usr/src/castle-game-engine-5.0.0/fonts/castlefreetypeh.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleftfont.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsans.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsans_bold.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsans_bold_italic.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsans_italic.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsansmono.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsansmono_bold.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsansmono_bold_italic.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvsansmono_italic.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvserif.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvserif_bold.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvserif_bold_italic.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefont_bvserif_italic.pas
/usr/src/castle-game-engine-5.0.0/fonts/castleoutlinefontdata.pas
/usr/src/castle-game-engine-5.0.0/fonts/castletexturefont_dejavusans_10.pas
/usr/src/castle-game-engine-5.0.0/fonts/castletexturefont_dejavusans_20.pas
/usr/src/castle-game-engine-5.0.0/fonts/castletexturefont_dejavusansmono_18.pas
/usr/src/castle-game-engine-5.0.0/fonts/castletexturefont_dejavusansmonobold_15.pas
/usr/src/castle-game-engine-5.0.0/fonts/castletexturefontdata.pas
/usr/src/castle-game-engine-5.0.0/fonts/mk_fonts.sh
/usr/src/castle-game-engine-5.0.0/fonts/data/AUTHORS.txt
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSans-Bold.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSans-BoldOblique.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSans-Oblique.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSans.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSansMono-Bold.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSansMono-BoldOblique.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSansMono-Oblique.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSansMono.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSerif-Bold.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSerif-BoldItalic.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSerif-Italic.ttf
/usr/src/castle-game-engine-5.0.0/fonts/data/DejaVuSerif.ttf
/usr/src/castle-game-engine-5.0.0/fonts/windows/castlewindowsfonts.pas
/usr/src/castle-game-engine-5.0.0/fonts/windows/castlewinfontconvert.pas
/usr/src/castle-game-engine-5.0.0/game/castlecreatures.pas
/usr/src/castle-game-engine-5.0.0/game/castlegamenotifications.pas
/usr/src/castle-game-engine-5.0.0/game/castleitems.pas
/usr/src/castle-game-engine-5.0.0/game/castlelevels.pas
/usr/src/castle-game-engine-5.0.0/game/castlematerialproperties.pas
/usr/src/castle-game-engine-5.0.0/game/castleplayer.pas
/usr/src/castle-game-engine-5.0.0/game/castleresources.pas
/usr/src/castle-game-engine-5.0.0/images/castledds.pas
/usr/src/castle-game-engine-5.0.0/images/castleimages.pas
/usr/src/castle-game-engine-5.0.0/images/castlepng.pas
/usr/src/castle-game-engine-5.0.0/images/castlepng_dynamic.inc
/usr/src/castle-game-engine-5.0.0/images/castlepng_static.inc
/usr/src/castle-game-engine-5.0.0/images/castletextureimages.pas
/usr/src/castle-game-engine-5.0.0/images/castlevideos.pas
/usr/src/castle-game-engine-5.0.0/images/images_bmp.inc
/usr/src/castle-game-engine-5.0.0/images/images_dds.inc
/usr/src/castle-game-engine-5.0.0/images/images_external_tool.inc
/usr/src/castle-game-engine-5.0.0/images/images_fpimage.inc
/usr/src/castle-game-engine-5.0.0/images/images_ipl.inc
/usr/src/castle-game-engine-5.0.0/images/images_modulatergb_implement.inc
/usr/src/castle-game-engine-5.0.0/images/images_png.inc
/usr/src/castle-game-engine-5.0.0/images/images_ppm.inc
/usr/src/castle-game-engine-5.0.0/images/images_rgbe_fileformat.inc
/usr/src/castle-game-engine-5.0.0/images/images_s3tc_flip_vertical.inc
/usr/src/castle-game-engine-5.0.0/images/images_transformrgb_implement.inc
/usr/src/castle-game-engine-5.0.0/library/castleengine.h
/usr/src/castle-game-engine-5.0.0/library/castleengine.lpi
/usr/src/castle-game-engine-5.0.0/library/castleengine.lpr
/usr/src/castle-game-engine-5.0.0/library/castleengine.lps
/usr/src/castle-game-engine-5.0.0/library/castleengine_compile.sh
/usr/src/castle-game-engine-5.0.0/library/castleengine_compile_x64.sh
/usr/src/castle-game-engine-5.0.0/library/castlelib_c_loader.cpp
/usr/src/castle-game-engine-5.0.0/library/castlelib_dynloader.pas
/usr/src/castle-game-engine-5.0.0/library/compile-iOS.sh
/usr/src/castle-game-engine-5.0.0/net/castledatauri.pas
/usr/src/castle-game-engine-5.0.0/net/castledownload.pas
/usr/src/castle-game-engine-5.0.0/net/castleuriutils.pas
/usr/src/castle-game-engine-5.0.0/opengl/castlecurves.pas
/usr/src/castle-game-engine-5.0.0/opengl/castlefonts.pas
/usr/src/castle-game-engine-5.0.0/opengl/castleglcubemaps.pas
/usr/src/castle-game-engine-5.0.0/opengl/castlegles20.pas
/usr/src/castle-game-engine-5.0.0/opengl/castleglimages.pas
/usr/src/castle-game-engine-5.0.0/opengl/castlegloutlinefonts.pas
/usr/src/castle-game-engine-5.0.0/opengl/castleglshaders.pas
/usr/src/castle-game-engine-5.0.0/opengl/castleglshadowvolumes.pas
/usr/src/castle-game-engine-5.0.0/opengl/castleglutils.pas
/usr/src/castle-game-engine-5.0.0/opengl/castleglversion.pas
/usr/src/castle-game-engine-5.0.0/opengl/castlescreeneffects.pas
/usr/src/castle-game-engine-5.0.0/opengl/openglmac.inc
/usr/src/castle-game-engine-5.0.0/opengl/glsl/Makefile
/usr/src/castle-game-engine-5.0.0/opengl/glsl/image.fs
/usr/src/castle-game-engine-5.0.0/opengl/glsl/image.fs.inc
/usr/src/castle-game-engine-5.0.0/opengl/glsl/image.vs
/usr/src/castle-game-engine-5.0.0/opengl/glsl/image.vs.inc
/usr/src/castle-game-engine-5.0.0/opengl/glsl/rectangle.fs
/usr/src/castle-game-engine-5.0.0/opengl/glsl/rectangle.fs.inc
/usr/src/castle-game-engine-5.0.0/opengl/glsl/rectangle.vs
/usr/src/castle-game-engine-5.0.0/opengl/glsl/rectangle.vs.inc
/usr/src/castle-game-engine-5.0.0/ui/castlecameras.pas
/usr/src/castle-game-engine-5.0.0/ui/castleinputs.pas
/usr/src/castle-game-engine-5.0.0/ui/castlekeysmouse.pas
/usr/src/castle-game-engine-5.0.0/ui/castleuicontrols.pas
/usr/src/castle-game-engine-5.0.0/ui/pk3dconnexion.pas
/usr/src/castle-game-engine-5.0.0/ui/opengl/castlecontrols.pas
/usr/src/castle-game-engine-5.0.0/ui/opengl/castlecontrolsimages.image_data
/usr/src/castle-game-engine-5.0.0/ui/opengl/castlecontrolsimages.pas
/usr/src/castle-game-engine-5.0.0/ui/opengl/castleglcontainer.pas
/usr/src/castle-game-engine-5.0.0/ui/opengl/castlenotifications.pas
/usr/src/castle-game-engine-5.0.0/ui/opengl/castleonscreenmenu.pas
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ButtonFocused.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ButtonFocused.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ButtonNormal.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ButtonNormal.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ButtonPressed.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ButtonPressed.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/Crosshair1.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/Crosshair2.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameThickWhite.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameThickWhite.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameThickYellow.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameThickYellow.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameWhite.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameWhite.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameWhiteBlack.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameWhiteBlack.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameYellow.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameYellow.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameYellowBlack.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/FrameYellowBlack.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/Makefile
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/Panel.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/Panel.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/PanelSeparator.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/PanelSeparator.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ProgressBar.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ProgressBar.xcf
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ProgressFill.png
/usr/src/castle-game-engine-5.0.0/ui/opengl/gui-images/ProgressFill.xcf
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/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template.vs
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template.vs.inc
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_add_light.glsl
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_add_light.glsl.inc
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile.fs
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile.fs.inc
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile.vs
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile.vs.inc
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile_add_light.glsl
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile_add_light.glsl.inc
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_mobile_test.x3dv
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/template_test.x3dv
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/variance_shadow_map_common.fs
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/variance_shadow_map_common.fs.inc
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/variance_shadow_map_generate.fs
/usr/src/castle-game-engine-5.0.0/x3d/opengl/glsl/variance_shadow_map_generate.fs.inc
/usr/src/castle-game-engine-5.0.0/x3d/teapot/Makefile
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot.blend
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot.inc
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot.wrl
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot_3d_to_pascal.ico
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot_3d_to_pascal.lpi
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot_3d_to_pascal.lpr
/usr/src/castle-game-engine-5.0.0/x3d/teapot/teapot_3d_to_pascal_compile.sh

Changelog

2014-08-30 - Paul Gevers <elbrus@debian.org>
castle-game-engine (5.0.0-3) unstable; urgency=medium
* pasdoc finally entered Debian, so now build the documentation
* Add upstream source for logo (from svn) and use it to build the png
* Update d/TODO
* Add d/gbp.conf to filter out upstream documentation during import
2014-06-05 - Paul Gevers <elbrus@debian.org>
castle-game-engine (5.0.0-2) unstable; urgency=medium
[ Abou Al Montacir ]
* Force compilation of units in release mode in order to avoid FPC
trying to recompile them during compilation of third party code.
(Closes: #750486)
[ Paul Gevers ]
* Move maintainership to Pascal package team
* Build depend on libfreetype6-dev, fixes FTBFS in Ubuntu (Closes: #748516)
2013-12-13 - Abou Al Montacir <abou.almontacir@sfr.fr>
castle-game-engine (5.0.0-1) unstable; urgency=medium
[ Abou Al Montacir ]
* New upstream release. (Closes: #747128)
* Remove unused include file to allow building on systems where quilt is not
installed
[ Paul Gevers ]
* Fix typo in package descriptions (Closes: #732760)
* Remove nearly obsolete bzip compression for binary packages
(See https://lists.debian.org/debian-devel/2014/01/msg00542.html)
* Bump standards to 3.9.5 (no changes)
* Converted copyright file to machine readable format and add notices for new
files
* Build Pascal source style font formats (using dejavu fonts package)
* Strip piwik from documentation (thanks Lintian)
2013-09-08 - Paul Gevers <elbrus@debian.org>
castle-game-engine (4.1.1-1) unstable; urgency=low
* New upstream release
- Drop all patches, applied upstream
- Add fp-units-net to Build-depends
* Add myself to uploaders
* Reorganize d/rules
2013-04-27 - Abou Al Montacir <abou.almontacir@sfr.fr>
castle-game-engine (4.0.1-1) unstable; urgency=low
* Packaged Castle Game Engine for Debian. (Closes: Bug#706408)

See Also

Package Description
catch_1.0+m10git1e2f1d16-1_i386.deb C++ Automated Test Cases in Headers
catcodec_1.0.5-2_i386.deb tool to decode/encode the sample catalogue for OpenTTD
catdoc_0.94.4-1.1+deb8u1_i386.deb MS-Word to TeX or plain text converter
catdvi_0.14-12.1_i386.deb DVI to plain text translator
catfish_1.2.2-1_all.deb File searching tool which is configurable via the command line
caveconverter_0~20131117-1_all.deb Cave survey data format converter
cavezofphear_0.5.1-1_i386.deb ASCII Boulder Dash clone
cb2bib_1.4.9-4_i386.deb extract bibliographic references from various sources
cba_0.3.6-4.1_i386.deb Continuous Beam Analysis
cbflib-bin_0.9.2.2-1_i386.deb utilities to manipulate CBF files
cbflib-doc_0.9.2.2-1_all.deb documentation for CBFlib
cbios_0.25-2_all.deb open source MSX BIOS roms
cbm_0.1-10_i386.deb display the current network traffic in colors
cbmc_4.9-4_i386.deb bounded model checker for C and C++ programs
cbootimage_1.4-1_i386.deb Tools to dump and generate boot config table on Tegra devices
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