maptransfer-server - upload/download maps to/from a VALVe game server (Server)

Distribution: Debian 8 (Jessie)
Repository: Debian Main amd64
Package name: maptransfer-server
Package version: 0.3
Package release: 1
Package architecture: all
Package type: deb
Installed size: 48 B
Download size: 8.57 KB
Official Mirror:
Uploading Maps to a Game server can be a tedious process if you want to get the post-upload processing right. MapTransfer tries to automate this process as much as possible. It handles everything a map upload takes: * Automatically BZip compresses uploaded maps if the client didn't. * Hardlinks files if more than one gameserver path is specified in the config. That way a single map is uploaded to multiple servers at once (and only takes up the space once, too). * Saves you and your users a lot of tedious cdery and copypasta. Aside from the core functionality, it offers a few niceties as well: * Uses HTTPS as protocol - that way, you can download maps (or test connectivity) with your favorite web browser, or write your own scripts that interact with the server. * IPv6 ready * Extensible: Any game should work, as long as it uses bsp maps - map directories aren't hard coded but read from the config file.



    Source package: maptransfer

    Install Howto

    1. Update the package index:
      # sudo apt-get update
    2. Install maptransfer-server deb package:
      # sudo apt-get install maptransfer-server


    • /usr/bin/maptransfer-server
    • /usr/share/doc/maptransfer-server/changelog.Debian.gz
    • /usr/share/doc/maptransfer-server/changelog.gz
    • /usr/share/doc/maptransfer-server/copyright
    • /usr/share/doc/maptransfer-server/server.example.cfg
    • /usr/share/man/man1/maptransfer-server.1.gz
    • /usr/share/maptransfer-server/
    • /usr/share/maptransfer-server/
    • /usr/share/python-support/maptransfer-server.private